Step One: Seeing Sound
From early on in my musical career, I have visualized mixes as sonic paintings. Arguably, “seeing the sound” is as instantaneous as listening: right away, our imagination translates what is heard into some sort of visual representation. As a critical listener, I notice my brain perceives some instruments very literally. For example, when I analyze percussion within a mix, such as high hats, my visual imagination automatically responds by “painting” an actual high hat, or a snare – or tom. For other sounds such as vocals, what I visualize while listening can be very abstract, and sometimes impossible to describe beyond “energetic shapes of frequencies.” Ultimately, any critical listener’s imagined sonic painting will be different; however, as a mix engineer, getting lost within a sonic painting is not an option. There is a right way to build, deconstruct, and holistically analyze a sonic painting. In the act of mixing, the engineer, more accurately, is sculpting a mix rather than painting one. I believe the shape of this imaginary sculpture of sound is best described by a pyramid. In light of “seeing the sound” technically and professionally, sculpting the “sonic pyramid” is one of the best philosophies I have ever put into practice – for making mix decisions on individual instruments (the pyramid steps leading to the top), and the mix as a whole (the pyramid altogether).
The Pyramid Position and the Studio Monitors
Frequencies within the Pyramid: Where they Go and How Loud they Should Be
Audible frequencies range from 20 Hertz to 20,000 Hertz. Essentially, the golden rule of the sound pyramid is that low frequencies make up the bottom and are loudest, while high frequencies belong at the top and are lowest in volume. Theoretically, the peak of the pyramid is 20,000 Hertz, and the pyramid base is 20 Hertz. In turn, as the sonic pyramid ascends from bottom to top, frequencies become higher, while volume must decrease. As a result, 500Hz should be slightly louder than 1000 Hz in a mix, and 1000 Hz should be louder than 4000 Hz, and so on. In another example, a high hat made up of high frequencies should not be louder than the snare drum, made up of mid range frequency!
Sculpting the Pyramid:
I hear lots of poorly mixed music from the internet where, frankly, the sonic pyramid is nowhere near existent: beats have piercing high hats as loud as the bass drums, or the vocal is extremely loud and stepping over the mix. In reality, once the pyramid is visualized, it becomes an easy mental strategy to use with tools such as faders and EQ. Aside from your ears, fader meters are a great tool for determining volume – it’s what they are meant to do! Consider metering a kick and the snare – the low kick should have a higher and louder meter reading than the snare channel. Now, imagine the pyramid: the kick is louder and near the bottom, and the snare is less intense, near the middle going up the pyramid. Moving further up the frequency spectrum, the same goes for snares and hi hats: snares should appear louder in the meters than the high hats. If two sounds share a similar frequency range, or space in the pyramid, as snares and vocals sometimes do, adjust your faders so they are more or less equal in volume, but never fighting for frequency content. Overall, for each instrument, consider its most musical frequency and place it within your pyramid with proper volume. Often, this may entail making adjust instruments with an equalizer. For example, if your mix contains a bass guitar and piano, your piano should not contain lower frequencies interfering with the bass’ space in the pyramid. The piano belongs in the mids and its low end content may need be be removed with EQ.
All in all, next time you hear a mix from a great engineer, where all instruments are present, rich, and not fighting for space, observe the pyramid scheme at work. Once you understand the pyramid scheme, it may be hard to see the sound any other way!